Abstract

This research describes our system for AR pottery wheel-throwing employing an HMD and omnidirectional cameras each of which is attached to the center of a user's palm. The omnidirectional cameras enable the user's finger postures and the three-dimensional relative position and orientation between the user's hands and virtual clay model on the wheel to be estimated. Our system detects a marker on the desk and the wheel is set on its coordinate system along with the finger posture estimation in real time. The system then simulates the collision between the virtual clay model and the left/right hand model based on the above information. Pottery wheel-throwing is reproduced in Unity software environment by deforming the clay model by contact with hand models in this simulation.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.