Abstract

Abstract. This paper presents the results of multidisciplinary research in which reconstructive digital modelling operates on different areas of heritage and at different scales to realize an analysis, interpretation, and communication experience in the field of museum valorization. It is, in fact, a work that includes both the philological reconstruction of the lost parts of a Buddha statue of Gandhāra, dating back to the second century b.C. and kept at the Museum of Oriental Art (MAO) in Turin, and its contextualization within a coeval architectural complex, recognized as philologically compatible, located in Balo-Kale, in the region of Gandhāra. The reconstructive models are finally used with communicative purposes for augmented reality (AR) and virtual reality (VR) applications inside the museum.

Highlights

  • This proposal presents the results of multidisciplinary research in which reconstructive digital modelling operates on different areas of heritage and at different scales to realize an analysis, interpretation, and communication experience in the field of museum valorization

  • In the first century b.C., Gandhāra reached the height of its artistic splendour, as a meeting place between the contents of Buddhist sacred art and a cosmopolitan language characterised by the coexistence of classical (Hellenistic-Roman), Indian, Iranian and Central Asian influences

  • The reconstructive models are used with communicative purposes for augmented reality (AR) and virtual reality (VR) applications inside the museum

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Summary

INTRODUCTION

This proposal presents the results of multidisciplinary research in which reconstructive digital modelling operates on different areas of heritage and at different scales to realize an analysis, interpretation, and communication experience in the field of museum valorization. It is, a work that includes both the philological reconstruction of the lost parts of a Buddha statue of Gandhāra

RELATED WORKS
INFORMATION PROCESSING SYSTEMS FOR CULTURAL HERITAGE
DIGITAL STORYTELLING
THE “GUMBAT” BALO-KALE AND THE BUDDHA OF GANDHĀRA AT MAO
DEVELOPED METHODOLOGY
AR AND VR EXPERIENCES
CONCLUSIONS

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