Abstract
Let G = (V,E) be a graph modeling a network in which each edge is owned by a selfish agent, which establishes the cost for traversing its edge (i.e., assigns a weight to its edge) by pursuing only its personal utility. In such a setting, we aim at designing approximate truthful mechanisms for several NP-hard traversal problems on G, such as the graphical traveling salesman problem, the rural postman problem, and the mixed Chinese postman problem, each of which in general requires an edge of G to be used several times. Thus, in game-theoretic terms, these are one-parameter problems, but with a peculiarity: the workload of each agent is a natural number. In this paper we refine the classical notion of monotonicity of an algorithm so as to capture exactly this property, and we then provide a general mechanism-design technique that guarantees this monotonicity and that allows one to compute efficiently the corresponding payments. In this way, we show that the former two problems and the latter one admit a 3/2...
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.