Abstract
A graphics software standard has to specify precisely what the software is expected to do. For this purpose, the paper exhibits a formal framework for the specification of software modules which may be structured hierarchically and which may be based on abstract data types. An important aspect concerns the special mathematical semantics of the data types: The semantics of a type is its class of all finitely generated models. This semantics enables a uniform definition of a standard which, nevertheless, may cover a large variety of implementations on very different graphics hardware devices. The kernel of this approach is some axiomatic characterization of the notion of finitely generated images. Another important aspect is that, from such a formal software specification, an implementation may be derived. At least in principle, the careful documentation of such a program derivation could serve as a basis for a verification-oriented certification of graphics standard implementations.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.