Abstract

Advanced information and communication technologies increasingly imbue the value-added process. The use of virtual reality (VR) and congeneric technologies generates potentials for optimizing product development, product manufacturing as well as product utilization. At the same time with reference to both organizational and business models, there are various approaches for networking and co-operation. This paper introduces an attempt how Virtual Reality competence components can be described for a competence-cell-based networking approach. Concerning the competence-cell-based description, a differentiation is made between the VR business object model, VR activity model, VR method model and the model of non-personal VR resources. The intended objective is to perform VR services within the networked value-added chain and thus to increase the efficiency of value-added processes.

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