Abstract
The article presents the process of analysis, processing and compression of 3D objects for their further transfer to the end user over the network. The necessity to optimize the disk storage occupied by 3D textured models and to convert data into a format compatible with any robotic systems is a subject of the discussion. Comparison of a developed binary format with counterparts is resulted.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have