Abstract

In this paper, an augmented reality mirror application using vision-based human pose detection based on vision-based pose detection called ExerCam is presented. ExerCam does not need any special controllers or sensors for its operation, as it works with a simple RGB camera (webcam type), which makes the application totally accessible and low cost. This application also has a system for managing patients, tasks and games via the web, with which a therapist can manage their patients in a ubiquitous and totally remote way. As a final conclusion of the article, it can be inferred that the application developed is viable as a telerehabilitation tool, as it has the resource of a task mode for the calculation of the range of motion (ROM) and, on the other hand, a game mode to encourage patients to improve their performance during the therapy, with positive results obtained in this aspect.

Highlights

  • With a considerable increase in the number of chronic, disabled or mobility-impaired patients, virtual rehabilitation stands out as a modern alternative to treat these patients through the use of virtual reality, augmented reality and motion capture technologies

  • At the present time in which we live, the pandemic of the COVID-19 disease triggered by the SARS-CoV-2 virus has caused an unprecedented crisis in all areas, with the health sector being among the sectors that have suffered the most

  • This camera provides the necessary video input to be able to apply techniques of human pose estimation and augmented reality performed in the ExerPlayer module, which allows the gamified scene to be created

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Summary

Introduction

With a considerable increase in the number of chronic, disabled or mobility-impaired patients, virtual rehabilitation stands out as a modern alternative to treat these patients through the use of virtual reality, augmented reality and motion capture technologies. One of the main measures that have been taken worldwide in the face of the pandemic situation experienced has been the reduction of face-to-face activities at all levels, which has given rise to three main fields of action: implementation of an online consultation modality or remote, for which use is made of different platforms (technological or nontechnological) and formats; mobilization and support of health personnel; and attention to the health and well-being of patients In this context, the use of technologies that allow telecare, including rehabilitation treatments, is offering a safe alternative, and in many cases, the only possible one

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