Abstract
This paper discusses the uses and applications of the Pedagogy of Experience Complexity for Smart Learning (PECSL), a four-tier model of considerations for the design and development of smart learning activities. Using existing mobile apps and relevant activities as illustrative examples, the PECSL is applied to indicate concepts and mechanisms by which useful pedagogical considerations can work alongside user-centred design principles for the design and development of smart learning in urban hyper-localities. Practical application of the model is discussed using real world examples of activities as a basis to demonstrate the potential for manifold opportunities to learn, and plan for experience complexity in a smart learning activity. Case study approaches reflect on aspects of the PECSL in how it might be a useful and pragmatic guide to some of the issues faced when designing digital citizen learning activities in complex urban environments.
Highlights
This paper focuses on application of the Pedagogy of Experience Complexity for Smart Learning (PECSL) model of considerations for the design and development of smart learning activities
Taking inspiration from digital artefact user centred design (UCD) (Gibbons, 2016), and user experience considerations such as those described in key UCD texts (Garrett, 2010; Saffer, 2010), the PECSL adopts a position of flexible layers of considerations based in participant experience variation that may impact stages of learning design in the complex terrain of smart learning environment activities
This paper has sought to demonstrate the relevance and application of the Pedagogy of Experience Complexity for Smart Learning in practical real-world scenarios, using activity examples to apply pedagogical techniques and considerations to plan for different experience relevance in various types of activity
Summary
This paper focuses on application of the Pedagogy of Experience Complexity for Smart Learning (PECSL) model of considerations for the design and development of smart learning activities. The PECSL model is founded in primary research investigating smart learning journeys using the methodology of phenomenography, examining participant experience variation using a structure of awareness analysis framework (Bruce et al, 2004; Cope, 2004). Taking inspiration from digital artefact user centred design (UCD) (Gibbons, 2016), and user experience considerations such as those described in key UCD texts (Garrett, 2010; Saffer, 2010), the PECSL adopts a position of flexible layers of considerations based in participant experience variation that may impact stages of learning design in the complex terrain of smart learning environment activities. The further challenges of how to measure ‘implicit’ learning in these contexts are discussed in a forthcoming paper (Lister: Measuring learning that is hard to measure: using the PECSL model to assess implicit learning, in preparation), outlining potential mechanisms for measuring aspects of learning using the PECSL model alongside cognitive domain equivalences
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