Abstract

Immersive virtual reality (VR) technology is constantly evolving and is used in various fields of work in our daily lives. However, traditional methodologies are still mostly used in education. There is a disconnect between education and the world of work, and future professionals need to be updated to new working methods in order to be able to compete in the labour market. The main objective of this study is based on testing the effectiveness of digital didactic resources in the teaching–learning process, as well as providing students with the digital competences to use these tools. The methodology generated by the research team in the development of architectural projects has been applied in teaching workshops with experimental and motivating strategies for students using accessible digital teaching resources that allow autonomous learning. With this we have proven the effectiveness of the method and the opportunities it offers us in education. The results obtained have been twofold: on the one hand we have increased the interest and motivation of the students by making them participants in their own training, and on the other hand we have started a fruitful path in the generation of repositories with virtual didactic content that allows us to provide greater accessibility to knowledge.

Full Text
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