Abstract

A method for object modeling is presented and illustrated with examples. It extends to three dimensions a previously described technique for generating two-dimensional pictures using L-systems [Prusinkiewicz 1986]. The objects are modeled in two steps: A string of symbols μ is generated using an L-system, μ is interpreted graphically as a sequence of commands controlling a turtle which maneuvers in three dimensions. The turtle can draw lines of various widths and colors, and trace boundaries of filled polygons. Examples of synthesized objects are given and the construction of the corresponding L-systems is explained. Attention is focused on the modeling of plants. Stochastic L-systems are introduced to model various specimens of the same species. The turtle interpretation is extended to allow for incorporating predefined curved surfaces in the model. In spite of the apparent complexity of the resulting images, all discussed objects are generated by very concise L-systems.Key wordsL-systemsturtle geometryfractalsplants3D object modelingcomputer imagerydatabase amplification

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.