Abstract
Video gaming is now available as a fully immersive experience that creates responsive inputs and outputs concerning the user, and some experimental developers have integrated the use of the voice, brain, or muscles as input controls. The use of physiological signal equipment can provide valuable information regarding the emotion of a player or patient during gameplay. In this article, we discuss five of the most common biosignals that are used in gaming research, and their function and devices that may be used for measurement. We break down those individual signals and present examples of research studies that implement them. We also discuss the usage of biological signals within commercial gaming and conclude with some possible future directions for the use of biological signals in gaming and game research.
Highlights
Game companies and researchers have been exploring the benefits of using physiological sensing devices within their video games and their research
In Overview of Biosignals we introduce each of the most commonly used biosignals and physiological signals within medicinal and gaming research, and in Applications of Biosignals in Gaming, we describe their applications within commercial and serious games
We introduce the five electrical biosignals that will be discussed in this article, namely electromyography (EMG), electroencephalography (EEG), electrodermal activity (EDA), eye tracking, and electrooculography (EOG), and electrocardiography (ECG)
Summary
Game companies and researchers have been exploring the benefits of using physiological sensing devices within their video games and their research. We will present examples of the use of biosignals and how they have been used within gaming research to aid persons with disabilities. While much of this section addresses the uses of biosignals in game-based research, commercial applications will be considered.
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