Abstract
The computer-aided simulation of terrain optimization scheme can effectively solve the analysis problem of coastal wetland terrain and seawater inundation. The construction of three-dimensional model uses the traditional polygon-based method, which has great expression in terrain complexity and flexibility The limitations of voxel-based terrain production methods have brought various innovative ways to improve the quality of the 3D world scene while saving costs. A large part of the success of simulation technology now comes from the highly realistic 3D virtual world, which makes people immersed. And the application based on computer modeling can well meet the requirements of high-quality scenes. With the development and maturity of computer modeling technology, we are left with both opportunities and challenges. This article analyzes them.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.