Abstract

Wireless virtual reality integrated multidisciplinary technology, combined with related industries and fields, has changed the way of human‐computer interaction and opened up a new field of user experience. In recent years, with the rapid improvement of computer technology and hardware conditions, interactive technology has developed rapidly. The existing wireless virtual reality interactive system is too single and cannot be used in multiple environments. The original system requires a large number of sensor equipment, the cost is high, and the traditional perception technology is too restrictive and cannot realize human‐computer interaction more naturally. This paper proposes a dual intention perception algorithm based on the fusion of touch (obtained by experimental simulation equipment), hearing, and vision. The algorithm can perceive the user’s operation intention through the user’s natural behavior and can identify the user’s two intentions at the same time. This paper proposes a navigational interactive mode, which provides users with multimodal intelligent navigation through intelligent perception of user intent and experimental progress. We determine the impact model of the interactive system effect evaluation and analyze its effect evaluation strategy in depth and then further quantify the indicators under the four effect dimensions of information perception, artistic reflection, social entertainment, and aesthetic experience. A combination of qualitative and quantitative methods was used to carry out relevant research on effect evaluation, usability test, and questionnaire interview. The experimental results show that this interactive system has better entertainment effects than other forms of film and television animation, but still needs to pay attention to and strengthen the construction and embodiment of film and television animation content, as well as the optimization and perfection of the fault‐tolerant mechanism in the design process.

Highlights

  • The higher the urgency for the content of wireless virtual reality technology, the lower the risk it will endure

  • If there are multiple elements in S4, the attribute value is judged according to the visual information when the attribute is related to the visual position, and the user is asked for the attribute when the attribute is not related to the visual position

  • The number of audiences here refers to the relative proportion of the actual number of people participating in the evaluation (n) to the total number of recruits (N), and the social response index refers to the audience’s information perception (Ip) and artistic reflection (Er) when using film and television animation, social entertainment (Sc), and aesthetic experience (Ae) four effect dimensions of satisfaction

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Summary

Introduction

The higher the urgency for the content of wireless virtual reality technology, the lower the risk it will endure. Due to the brand new sensory experience and interactive features of virtual reality games and relatively low content production costs, early experiential games can control production investment and shortterm returns to avoid some risks. The impact of wireless virtual reality on the expression and experience of animation is something that is happening quietly around us It makes animation appear in front of the audience in a brand-new form and enhances the presence and interactivity of the audience’s experience. This paper proposes a multimodal fusion algorithm based on SVM and set theory and applies this method to the wireless virtual reality perception simulation experiment scene. The wireless virtual reality scene film and television animation time-space reproduction interactive system combines media technology, art, and film and television animation and other elements and integrates the characteristics of readability, immersion, artistry, interactivity, and attractiveness. While safeguarding the fundamental interests of the public and society to promote the steady development of society, it has played a positive role in the management and control of the overall public opinion of the society and has opened up a new sustainable development road for the film and television animation industry

Related Work
Wireless Virtual Reality Interactive Operation Based on Sensing Devices
Multimodal Fusion Intention Perception Based on SVM and Set Theory
Conclusion

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