Abstract

INTRODUCTION: The conventional approaches of urban landscape design and planning cannot incorporate concepts into the complete planning processes for scenes, and they need to effectively, clearly, and coordinately convey the planning impacts of several systems and huge scenes. Virtual Reality (VR) is now a significant part of designing and planning urban landscapes because of the advancement of Wireless Sensor Networks (WSNs) and 5G technologies. OBJECTIVES: This article discusses the current condition and importance of "Three-Dimensional (3D)" portrayed urban landscape design and planning by outlining and evaluating previous works, introducing roaming algorithms and establishing a 3D database, and developing virtual scene manipulation tools. METHODS: In this approach, the 3D model CapsNet (Capsule Network) neural model is implemented to train the data and provide improved results by highlighting the interactive space in the urban landscaper. CapsNet can improve the computer vision tasks of VR and AR applications. RESULTS: The results show that a 3D visualized system with the CapsNet model can quickly distribute a large amount of data through graphics, enabling experts to intuitively notice testing results or interactively process such findings. Additionally, VR provides designers with practical data processing impacts through smart drawing, comprehensive display, and timely reporting, significantly increasing design productivity and effectively facilitating design quality.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call