Abstract

This paper studies the construction of college students' social anxiety intervention platform based on the virtual reality technology implemented by C#. The results of an empirical study on the intervention of virtual reality technology on anxiety disorders (including specific phobias, obsessive-compulsive disorder and social anxiety) in autism spectrum disorder groups show that: the intervention effect of virtual reality technology on adult patients with specific phobias in the autism spectrum disorder group It is better than school-age children. In order to further understand the reliability and ecological validity of the test subject's assessment under the intervention of the virtual environment, a controlled experiment was used to analyze the experimental data, and the Cronbach reliability coefficient was used to determine the relationship between the self-awareness scale and the The reliability of the Social Anxiety Scale was analyzed, and the correlation and significance level of each scale were analyzed by S PS S software.

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