Abstract

The traditional experience basketball teaching method can only master the technical essentials through repeated practice, which seriously affects the ef-ficiency of basketball training. Based on this problem, a basketball teaching simulation system was constructed by using virtual reality technology. The system established a virtual simulation model of basketball players, which planed the track of athletes. In the meanwhile, it captured the real situation of basketball players and contrasted them with simulated trajectories, so as to help athletes do more targeted training. The results showed that basketball technology teaching model based on virtual reality could help athletes grasp the key points of motion skills as soon as possible, and greatly improve the training efficiency of basketball players.

Highlights

  • Virtual reality (VR) is an integrated technology that combines computer simulation technology, multimedia, human-computer interaction technology, sensor, intelligent man-machine interface, graphics, psychology, high performance computing technology, human behavior, artificial intelligence and other fields

  • The Moven motion capture system is used to collect the threedimensional data of the basketball sports technology

  • It is convenient for teachers to integrate and use the teaching resources at any time to make the animation database which meets the needs of the teaching

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Summary

Introduction

Virtual reality (VR) is an integrated technology that combines computer simulation technology, multimedia, human-computer interaction technology, sensor, intelligent man-machine interface, graphics, psychology, high performance computing technology, human behavior, artificial intelligence and other fields. The characteristics of interactivity change the basic mode of the user receiving information in the traditional form, and the use of interactivity can guarantee the users, by combining their own real needs, to use professional technical equipment, realize communication and exchange under the virtual environment. It can change the things in the environment, and more reflect the reality and natural feeling of it. Different from the methods of object-oriented simulation, qualitative simulation, distributed interactive simulation, visual simulation and multimedia simulation, VR-based simulation emphasizes multi perception, interaction, and immersion, and many sports training requires the participation of a variety of sensations (such as visual, auditory, tactile and olfactory) of athletes. This paper presents a Moven-based 3D simulation animation for basketball technology and the design architecture of virtual shooting system and puts into practice

Literature review
Method
Implementation of 3D animation for basketball technology based on Moven
Basketball motion simulation in virtual shooting system
Conclusion

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