Abstract
Fidelity of vehicle dynamics is directly affected by virtual terrain data in driving simulator, in order to satisfy both high fidelity and simulation frame rate, management of high resolution terrain data is necessary. Vehicle dynamics process and terrain data triangle grid structure are introduced firstly, then a data management algorithm is described, whole terrain data is divided into small terrain blocks identified by their row and column, according to driver’s view range, blocks around vehicle position are loaded rather than all terrain data, therefore dynamics calculation efficiency and simulation frame rate are improved. Finally, a simple driving simulator is created to test effect of this algorithm, the results show it is feasible and valid for driving simulator.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.