Abstract

Abstract The paper presents a process of adaptation of the Oculus Rift and Samsung Gear VR devices for needs of immersive training application. The process was described on the example of virtual 3D human body atlas, created using EON Studio software. The aim of this application is to facilitate and make it more attractive to learn anatomy for students of medical disciplines. Possibilities of the application are, among others: selection of visibility level of certain organs or groups of organs, creation of complex sections in 3 planes and launching animations of selected organs. Application of each selected device required additional programming work. The work included both adaptation of Graphical User Interface for different display resolutions, as well as preparation of communication between integrated orientation tracking systems and the application, because none of the selected low-cost HMDs has a position tracking system, to allow navigation in the virtual space, two low-cost solutions were proposed, as well as traditional approach in form of a professional tracking system. First of the proposed low-cost solutions is application of a dedicated, customized controller built in the PUT VR Laboratory using commercial electronics and 3D printing technologies. The second solution is controlling the navigation via specific gestures recognized by the Kinect low-cost tracking device. After application was developed, a group of students tested all possibilities of interaction with the virtual environment using a professional HMD and both low-cost display and tracking solutions. During the evaluation performed by the test group, features like field of view, weight of devices and general impressions and feeling after prolonged use were taken into consideration. Intuitiveness of the proposed navigation solutions was evaluated separately. The evaluation performed by the test group can be used during work on subsequent versions of the medical educational application and design of new peripheral devices.

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