Abstract

The study has discussed the thought of inner mind of Augmented Reality learners by interactive qualitative research methods. The participants were juniors and seniors in college who have set a special topic in Augmented Reality Design. The study found that: 1) The concept of the learning mind presented by Augmented Reality learner is consistent with the main driver project and the output concept of the main outcome. It is obvious that the plan and result of Augmented Reality learning are the main conceptual factor. 2) The junior learners present linear mental thoughts during the learning process and have accumulated the required knowledge concept skills step by step. 3) The senior learners have accumulated a certain amount of learning experience, and thus they present an interactive cycling mental model of learning. 4) The logical editing ability of animation technique and interactive design plays an important interactive factor in the learner’s Mental Model. Logical editing ensures student’s ideas are accessible and fun to design. It also explains the learner’s psychological thoughts through a mental model and guides learner’s perception and behavior to solve problems.

Highlights

  • Background and MotivationDigital media design has a shorter history in education of design, but the knowledge field it has involved is vast

  • 2) Pareto and Explanatory Power Analysis According to the principle of MinMax: the principle of expressing the largest number of variances with the minimum amount of affinity determines which affinity interactive relationship needs to be included in the interact relationship drawing (IRD)

  • The results indicates that nine Affinity had one Affinity Project (PP) as the main driver, and three secondary drivers were: Art Style (AS), Animation Technique (AT), and Hardware Concept (HC), and three affinity cycles were : Software Technique (ST), Final Effects (FE), and Interaction Design (ID)

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Summary

Introduction

Digital media design has a shorter history in education of design, but the knowledge field it has involved is vast. Various fields can be applied in digital media design. The convenience, interest, usability, and education that it has brought have deeply affected modern society of information. If we can further integrate the concept of service design sustainability, while confronting with a society with higher changed information, “Sustainable Development” in 21st century has obviously become an important issue for all walks of life (He & Song, 2014). Students who have been cultivated have a certain level of knowledge in design and can make design works or products required by company’s employer or general customers according to general work modes in design. Design with no creativity will eventually become a general product. Assuming that the design quality is good and can be accepted by the public, it can maintain a certain value, and such students often study quite hard, and even have a certain talent in design

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