Abstract

The poor application effect of traditional sports training methods and the difficulty of recording data due to the time and space constraints of sports make it difficult for trainers to improve their learning outcomes. Based on this, the study proposes to apply human posture recognition in sports teaching design, and use VGGNet-19 as a feature extractor and OpenCV open source software to capture posture movements, and introduce the concepts of joint angle and movement similarity to design a sports assessment system for physical education based on the geometric spatial feature variability analysis of posture based on limb angle information. The testing outcomes demonstrate that the study’s improved gesture recognition algorithm has a recognition rate of more than 90% on gesture movements, and the maximum recognition error value (0.010) is smaller than that of the dynamic time-regularised gesture algorithm (0.014) and the convolutional neural network algorithm (0.017). The assessment system is also better able to improve students’ professional performance and satisfaction, with its average professional score and satisfaction reaching 86 and 92%, which is significantly better than other comparative algorithms. The method is effective in providing trainers with data-based training scenarios and helping them to improve their learning in sport.

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