Abstract
Aim: to produce a game learning model based on kinesthetic perception to improve kinesthetic perception, play intelligence, and collaboration among elementary school children. Material and methods. The game learning model based on kinesthetic perception is adapted to the growth and development aspects of students which is packaged through the processing of limbs that is focused on the psychomotor domain consisting of a series of basic locomotor movements, manipulative, non-manipulative, cognitive play intelligence, and effective cooperation. The method used is research and development, namely descriptive, evaluative and experimental methods. This research method is used to produce a product, namely a game learning model based on the kinesthetic perception of children aged 7-8 years which is equivalent to lower grade elementary school students. Development procedures: (1) collecting research results and information, (2) analyzing the product to be developed, (3) developing the initial product, (4) conducting expert validation, (5) conducting small-scale trials and revisions, (6) conducting large-scale trials and revisions, (7) making final products, and (8) conducting effectiveness tests. The subjects of this study were grade 1 elementary school students. The data analysis techniques used were quantitative and qualitative descriptive analysis. The final product effectiveness test used one group pretest-posttest design experiment. Results. The results of this study are in the form of a kinesthetic perception-based game learning model to improve kinesthetic perception, playing intelligence, primary school children's collaboration which contains four games, namely (1) Target Shooting Games, (2) Train Car Games, (3) Flag Games, and ( 4) Rakartugu Games. From the results of the assessment of experts and practitioners, the game learning model based on kinesthetic perception has a validity of 0.963. Conclusions. Kinesthetic perception based game learning model is effective for developing kinesthetic perception limb processing skills, playing intelligence and cooperation.
Highlights
In elementary school students, the psychomotor domain is closely related to the overall movement of the limbs related to basic technical skills of several sports [1]
This research method is used to produce a product [21], namely a game learning model based on the kinesthetic perception of children aged 7-8 years which is equivalent to lower grade elementary school students
From data (Table 1, 2) it can be seen that the average score obtained from the observations of experts and practitioners of the kinesthetic perception-based game learning model is 81.88, 6(4)
Summary
The psychomotor domain is closely related to the overall movement of the limbs related to basic technical skills of several sports [1]. Kinesthetic is the ability to use all or part of the body to express ideas and feelings or use the hands to produce and transform something [3] This kinesthetic intelligence skills include special physical skills such as coordination, balance, agility, strength, flexibility and speed [4]. The children with kinesthetic intelligence can respond well through sensory stimuli which convey something with their body parts, especially the hands [5]. This kinesthetic intelligence is closely related to the motor and development of the child. The motor skills have difficulty learning more advanced skills that affect physical activity [6]
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