Abstract
In order to make up for the defects of traditional digital media system design, continuously strengthen the user’s sense of experience, and further improve the digital media system design through diversified digital media forms, this paper proposes an application method of computer technology in VR digital media. Through the introduction and research of human-computer interaction interface, the usability of human-computer interaction interface evaluation and testing is analyzed, and combined with GOMS model to optimize and improve the model, a new optimized GOMS layered quantitative model is proposed. The experimental results show that when the system is running, the trend of video cache rate in WiFi and 4G environments is basically the same. The playback start rate is fast and then tends to be stable. During the playback process, the video frame rate is stable at about 60 FPS, which meets the needs of human eyes to watch without Caton. After the playback starts, the GPU occupancy rate remains about 20% and stable. Computer technology can realize the effective combination of multiscreen interaction and digital media in VR digital media, creating a better prospect interactive experience for the future development of digital media mobile terminal.
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