Abstract

In recent times, the lighting of many 3D games has been extremely meticulous. Some of the big-budget games not only refer to the traditional lighting of films but also surpass the lighting effect of some films because of their natural advantages. 3D games compared with real-scene-shooted-film is the opposite approach; in some high-quality 3D games, lighting designer in-game characters and the main scene lighting seem as though they were created in idealized studios. They have unlimited power and infinite space and lighting equipment, along with lighting designers to design a panoramic view in the space, including huge maps in and out of any room (such as an extended take), and maintain perfect lighting effects. In the film industry, a hand-painted mirror made by an illustrator is very expensive. Often, it is more advantageous when someone can create all of the settings in the game, including props, lighting design, and character space position—this is most helpful for a low-budget film production.

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