Abstract

This paper designs and implements a cartoon character design system based on augmented reality and meta-quantum analysis, so that children can create a three-dimensional cartoon scene from their two-dimensional hand-drawn drawings and perform interactive operations in the augmented reality environment. In order to enhance the realistic visual experience in the virtual scene, meta-quantum analysis and behavior control are performed on the characters in the 3D virtual animation design. Create a three-dimensional virtual animation character model in POS ER software, create a three-dimensional virtual animation character skeleton in 3D software and skin the bones to achieve animation character modeling. The skeletal animation technology is used to simulate the movement behavior of the character in 3D software, adjust the movement and drive the bones.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call