Abstract

Conectado is a serious game designed to increase the awareness of young people on bullying and cyberbullying in schools. It is designed as an educational tool for teachers to be used in classrooms with their students to provide a common experience in class about bullying and cyberbullying. When playing the game, students are placed in the role of victims, making them reflect on the problems, consequences, and strategies that do and do not work. In addition, by making students role-play as victims, the game increases empathy with actual victims. After a game-play session, teachers can start an open conversation about bullying and cyberbullying with students based on their shared in-game experiences. Since the game is designed to be used in the classroom as an educational tool, it is not only important that it is effective, but also the current and future educators find it potentially applicable to their classrooms. This article presents the results of how the serious game Conectado , previously validated with students, has been tested with 93 actual teachers in eight schools and with 113 educational sciences students in two university centers. Conectado has been well accepted, and both teachers and students of educational sciences see it as a useful tool for classroom use, which can help to promote empathy with victims and raise bullying awareness among their students.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.