Abstract
Learning to Read the Koran is important for Muslims, learning the Koran is given as early as possible to children with the aim to more quickly study the Koran with tartil as well as to instill the values of Islamic religious education in the child. Before going to the Koran reading stage, the first thing to learn is the introduction of hijaiyah letters. Starting from the pronunciation and how to distinguish the forms, amounting to 30 letters. As the development of technology today, the interest in learning by the book method often makes children bored. So that researchers realize how important it is to introduce hijaiyah letters to children with a fun interactive application. This interactive application is expected to make it easier for children to learn to recognize hijaiyah letters. Its introduction uses audio animation, visuals, and games which are expected to be more effective and efficient than learning methods using books. It is hoped that children will be even more motivated in learning to recognize hijaiyah letters. Based on the results of interactive application testing the introduction of hijaiyah letters for children states that this application can run well on computers and many children love it
Highlights
Komputer saat ini sudah berperan aktif dalam dunia pendidikan
Read the Koran is important for Muslims
the first thing to learn is the introduction of hijaiyah letters
Summary
Komputer saat ini sudah berperan aktif dalam dunia pendidikan. Melalui komputer bisa disediakan sarana belajar yang interaktif dan menyenangkan. Dalam penelitian ini dibangun sebuah alat belajar yang menarik dan interaktif, yang kali ini akan terfokus pada pembelajaran huruf hijaiyah. Dengan adanya aplikasi interaktif pengenalan huruf hijaiyah diharapkan anak-anak lebih bersemangat dan termotivasi dalam belajar. Berdasarkan analisa pengembangan sistem menggunakan metodologi Luther-Sutopo tersebut dihasilkan Aplikasi Pembelajaran Interaktif Berbasis Multimedia yang berisi materi-materi dan soal latihan berdasarkan standar kompentensi kurikulum yang berjalan dengan batasan materi untuk pelajaran IPA kelas VI SD [2]. Pembuatan aplikasi Komik Interaktif Cerita rakyat Jambi berbasis android menggunakan metode studi literatur, perancangan aplikasi, dan uji coba aplikasi yang telah dibuat juga telah dilakukan. Informasi dan cerita-cerita rakyat Jambi dapat disampaikan dengan cara yang lebih menarik, yaitu melalui aplikasi komik interaktif dengan gaya gambar yang unik [3]. Penggunaan media pembelajaran interaktif berbantuan aplikasi I-Spring Presenter dapat meningkat kemampuan berpikir kritis peserta didik pada mata pelajaran PPKn kelas XI di SMK Negeri 14 Garut [4]
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