Abstract

Advancement in the field of computer graphics has been occurring at an unprecedented pace. It is now possible to generate near-cinematic-quality effects in real time, largely thanks to the programmability of modern graphical processing units (GPUs). However, the spatial fidelity of synthetic imagery relies on anti-aliasing techniques that have not been advanced to the same extent. Custom anti-aliasing techniques are thus required for the generation of synthetic imagery containing high spatial frequencies. In this paper modification of an existing custom anti-aliasing technique to employ the power of modern GPUs is described and applied to infrared scene generation.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.