Abstract

AbstractWine discourse has been readily found in the forms of wine tasting notes, reviews, advertisements, poetry, and classical literature. The popularity of Japanese wine manga, however, introduces a new venue for wine discourse and vector along which academic analysis can be conducted. In this paper, we seek to expand upon prior research on wine semantics and wine discourse by applying the framework of Cultural Linguistics to the subgenre of wine manga. Based on an original, Japanese-French bilingual corpus developed from the graphic novelsSommelierandKami no Shizuku – each an epoch-making work, highly didactic in nature – our analysis focuses on the conceptual metaphorwine is a person. Results illustrate the Japanese authors’ contribution to the figurative language used in wine discourse. In other words, in Japan just as in France, wine is a person, and there is a shared cultural understanding of wine, or traits therein, being the embodiment of the human.

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