Abstract

In this paper we describe an emotional human-machine interface as an anthropomorphic social agent able to exhibit simulated emotions and react to emotional stimuli. We propose a neurobiologically inspired agent implementation that is based on mechanics of chemical and physiological processes within human brain. Implementation of model features simulation of neuromodulators such as dopamine, serotonin, and noradrenaline. Demonstration of emotions is achieved via combining aforementioned neuromodulators in different proportions. The Lovheim cube of emotions is used for this purpose. Topic of “uncanny valley” phenomenon and its effect on human-machine interactions is also mentioned. In conclusion of this paper we have proposed realistic computation model allowing us to visualize agents mimics in sync with his speech, and have made a working prototype of aforementioned model.

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