Abstract

‘Another View of the Empire’ focused on the evaluation of user perspectives and control techniques to help define best practice for the design and implementation of interactive heritage applications. A comparison study was undertaken on two popular avatar control techniques from the field of video games to determine the suitability for integration into interactive heritage environments, where the typical user may not be a regular player of 3D action games. This paper outlines the preliminary research, the design and build of a set of research orientated interactive environments, and the resulting user focused exploratory heuristic qualitative analysis – which found that a hybrid control system may provide the optimum experience for a typical heritage audience.

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