Abstract

How can an animator capture and analyse emotion? Might the act of animating something itself be a way to access meaning that earlier studies were unable to do? Animation has the ability to both accentuate and hide emotions that are displayed through body language and gesture. We are exposed to both the spoken words and the subtle variations in body motions when we watch live action (human interview) documentary film. What may be gained by interpreting documentary video via the animator's personal and aesthetic perspective, or how much might be lost when it is converted into animation? This study investigates the outcomes of the initial of a series of animations produced utilising research via practise approach, drawing on my prior expertise as a game's animator. The process of manipulating images to provide them the appearance of motion is referred to as animation. By creating a series of images, or frameworks, with one frame being a bit distinct relative to the last, a representation of movement is produced. Cartoons are among the best forms of animation. Animated videos have always been hand-drawn, using a great deal of visuals made with minor adjustments using color as well as a sharpie. A lot of contemporary animation was produced using an arsenal of specialized software programs as computer technology and animation software proliferated.

Full Text
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