Abstract

Zombie blockbuster films generate their iconic zombie hordes using the same crowd simulation software biologists use to model cellular infection. These hordes and the humans they chase stage the struggle between two forms of molecular movement: randomized collision versus direction-oriented movement. By thematizing the effects of nonhuman movement within extensive visual effects sequences, these films merge two drastically different scales of the body—interior multitudes and migratory populations—and challenge biopolitical theories that see health as largely regulated by nation-states through controlled transportation networks and policed borders.

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