Abstract

This study aims to determine Android-based physics learning media (ABLM) with developed Problem Based Learning (PBL) learning. This research uses R&D research. The research steps were guided by the 4D model (Define, Design, Develop, and Disseminate). The research data were obtained through the product feasibility assessment of expert validators (media experts and material experts) and questionnaire responses from class X students of SMA Negeri 1 Tempilang. Collecting research data using validation sheets and questionnaires. Data collected using descriptive analysis. The results of product feasibility by media experts with an average score of 3.72, product feasibility by material experts of 3.76, and student response results of 3.64. The results of expert validation analysis and student responses were in the "Very Good" category. The ABLM media with PBL learning was declared feasible and suitable for learning physics.

Highlights

  • The industrial revolution 4.0 has had a significant influence on the field of education called Education 4.0

  • This research's product is in the form of Android Based Learning media (ABLM) with Problem Based Learning (PBL) learning

  • Android-based physics learning media (ABLM) with the PBL model is suitable for use in learning physics

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Summary

Introduction

The industrial revolution 4.0 has had a significant influence on the field of education called Education 4.0. Education 4.0 responds to the need for the Industrial Revolution 4.0, where people and technology meet to create new opportunities creatively and innovatively. Education 4.0 responds to us during industry 4.0, where we are being integrated with technological advances in every aspect of life (Berawi 2020). Technological developments in the Industrial Revolution 4.0 era demanded educational development through the use of digital technology implementation in the learning process. Technology for learning is essential for students (Eliana et al 2016). The technology that is often used and has progressed very rapidly is the smartphone. The use of computers, smartphones, and tablets can attract students' interest in the learning process and be used in physics experiments (Abidin & Tho 2018)

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