Abstract

Gadgets provide advantages for life. The current world-famous software available is Android. This software is believed to assist teachers in delivering knowledge effectively. In relation to that idea, this study aims to describe the effectiveness of Android based educational game to improve young learners’ ability in learning English vocabulary. The fourth graders of primary school were pointed as the subjects of this research. Pre-experimental design was applied by using (pre- and post-) test as the main instrument. Based on the statistical analysis of the data,the results show that the use of educational game from Android (App Inventor) improved the students’ English competence in learning vocabulary. The students get in-depth understanding about the topic of animal identified from the better score in post test. Furthermore, the game greatly encourages the students in giving active participation during the classroom activities. In brief, using Android based educational game is one of joyful alternative teaching innovations to support the creative young learners’ teachers.

Full Text
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