Abstract

Over time, there has been an increase in research on how to improve emotional state rehabilitation processes, and it is notable that the use of technology has had a positive result, with increasing accuracy. Serious Games (SG) for Virtual Reality (VR) are extremely beneficial in this regard, and the use of haptic devices as a tool for researchers and medical teams is increasing in popularity. The current study aims to conduct an initial investigation into the use of a haptic vest to see if haptic touch can aid in emotional conditioning, which may result in improved disease and phobia rehabilitation, and whether different interactions with virtual scenarios, such as a virtual hug, can increase immersiveness. The investigation seeks to discover the most effective ways to convey a virtual to physical hug using the haptic device. Previous research has revealed a high level of participant interest, as well as increased immersion in SGs realism, leading to additional research and implementation.

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