Abstract

As mobile computing platforms, head-mounted displays (HMDs) for augmented reality (AR) applications, similar to other mobile computing platforms, face challenges in minimizing their energy usage. While not yet as pervasive as smartphones, we can envision that more useful everyday AR applications can arise as we allow HMDs to enjoy longer operation times. This work takes a first step in designing an application- transparent energy management layer within the AR HMD graphics stack. We point out that one aspect that impacts the HMD lifetime is the frame rate at which AR objects are rendered and displayed. Using the Microsoft Hololens platform we propose a scheme to analyze objects' motion dynamics and respectively control the frame rate while meeting a target user perception. We see this work as a preliminary step towards understanding and improving the operational lifetime for AR HMDs.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.