Abstract

In this work, starting from the social practice theory, we identified two kinds of creativity: a situational creativity that takes place when, starting from a defined situation, a social practice is played; and a creativity of habit that concerns the agents' capacity for generating new practices from habit when the situation is not defined or is unexpected. To test this hypothesis, the Torrance Test of Creative Thinking (Verbal Form A) was analyzed in the light of praxeology, and the results are analyzed in a computational creativity perspective.

Highlights

  • Today there is growing attention toward the formalization and implementation of social skills in artificial agents

  • For this kind of creativity, situation and the recalling of practice are at the core. The latter is observable when different practices are created thanks to the generative power of habit through opportunities for actions. Referring to this hypothesis we aim to highlight how the creative processes develop according to the concept of practice, and whether situational creativity and creativity of habit can be identified in a creative task

  • From the initial sample of 230 students, 222 students have completed at least one activity of the Torrance Test; of these 222, one student was not evaluated with the Creativity Checklist by the teachers because he/she moved to another school

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Summary

Introduction

Today there is growing attention toward the formalization and implementation of social skills in artificial agents. Intelligent agents, embodied in avatars, can be exploited to study social interactions (Bombari et al, 2015), and represent a valid approach in serious games aimed at social skills training (Swartout et al, 2013; DeVault et al, 2014; Augello et al, 2016a). The definition of social intelligence models is essential to give such agents the ability to adapt their behavior dynamically to the different situations (Kaminka, 2013). To this end, we must consider the theoretical perspectives that have been used in recent years to explain people’s behavior in society. Social practice theory seems especially relevant to design a socially aware agent (Kaminka, 2013; Dignum and Dignum, 2014)

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