Abstract

Knowledge Acquisition (KA) methods are of paramount importance in the design of intelligent systems. Research is ongoing to improve their effectiveness and efficiency. Analytical games appear to be a promising tool to support KA. In fact, in this paper we describe how analytical games could be used for Knowledge Engineering of Bayesian networks, through the presentation of the case study of the Reliability Game. This game has been developed with the aim of collecting data on the impact of meta-knowledge about sources of information upon human Situational Assessment in a maritime context. In this paper we describe the computational model obtained from the dataset and how the card positions, which reflect a player belief, can be easily converted in subjective probabilities and used to learn latent constructs, such as the source reliability, by applying the Expectation-Maximisation algorithm.

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