Abstract

The digital revolution and the generation of “E-topia” have promoted the visual experience of VR technology and the “digital art” of panoramic images to a new state. This paper not only analyses and researches the visual performances of VR panoramic images, but also takes the campus virtual roaming of the 3DVR panoramic system platform as an example, proposing three innovative analysis of the existing VR panoramic images: immersive substitution sense design, visual symbol design and virtual experience design. This paper hopes to create a new visual technology to meet the needs of more photography and business.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.