Abstract
Introduction and wide use of information technologies in all spheres of human life including for the purpose of entertainment has led to the emergence and spread of various types of Internet addiction. Numerous studies have established the effect of the nature of activity in the virtual world on the state of the human mental condition. In our research was conducted analysis of the sleep disorders in technical university students, who use computer games and video films for recreation and entertainment. We have researched in the sleep disorder mechanisms in technical university students, who use computer games and video films for recreation and entertainment. The authors of the article K. N. Meziyanaya, K. D. Yashin, K. M. Karaneuski developed the questionnaire "Method of Screening Diagnostics of Computer Addiction and its Influence on Physical and Mental Health" to study of formation of sleep disorders [1]. Interviews with 142 2nd to 5th year students studying in one of the technical universities of Minsk city were conducted in order to study the formation of sleep disorders under the influence of the computer media environment: males – 119 (84.4%), females – 23 (16.2%). The average age of respondents was 19.7 (±1.5) years. The average duration of the virtual world use was 9 (±2) years. It is established that 101 students (71.1% of the number of respondents) are forced to wake up from fear and anxiety. The statistical relationship is shown between the symptom of sleep disturbance: they say in a dream "I just dream it" and the symptom: duration of stay in the virtual world 40 or more hours per week. χ<sup>2</sup> criterion = 5.63; p = 0.05. The relationship between combining computer games with watching movies and waking up from fear and anxiety is found, χ<sup>2</sup> criterion = 4.38, p = 0.05. The findings suggest that the continued use of computer games in combination with viewing video films contributes to the development of malfunction of the organization and maintenance of sleep. The results testify to the correlation between a sleep disorder and a prolonged stay in the virtual world, which can contribute to predicting the formation of anxiety disorders.
Highlights
Wide use by young people of modern information technologies for recreation and entertainment calls for an active study of the influence of computer games and other Internet resources on the mental sphere of adolescents and youths [2, 3]
An important symptom of the loss of control over the time of using the internet and computer games is the duration of stay in the virtual world
As the results of the conducted research show, the use of the internet and computer games has acquired the nature of preferential entertainment among the students who are trained in technical specialties
Summary
Wide use by young people of modern information technologies for recreation and entertainment calls for an active study of the influence of computer games and other Internet resources on the mental sphere of adolescents and youths [2, 3]. Emotional and volitional disorders precede the development of psychopathological symptoms and behavioral disorder in users. Epidemiological studies have shown that in case of PAD sleep disorders are detected in 44 to 81% of cases; in 68% of cases they occur simultaneously with the development of anxiety, whereas in 15% such disorders appear soon after the onset of PAD [13]. Such violations are often leading, and sometimes they are the only manifestations of PAD
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.