Abstract

This research examined the role of gamification-based learning in the world of education which has an impact on student learning motivation. The research method used was the survey method, this method was used to collect data and analyze the impact of gamification on student motivation. The subjects of this research were 237 students from East Lampung. The research results showed that the use of gamification can have an impact on students' motivation to learn. Gamification is complemented by game elements such as scores, challenges, and rewards, which can create a more interactive and engaging learning environment and stimulate competitiveness, cooperation, and exploration of complex concepts in a fun way. Rewards associated with gamification provide added value for students to be actively involved in the learning process. This research made an important contribution to understanding the role of gamification in educational contexts and provides a basis for implementing more effective gamification strategies to increase student motivation. The implications of the results of this research can be used as a guide for educators and policymakers to design more interesting and motivating learning experiences in the field of education.

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