Abstract

Biology learning on the Animal Development Structure-2 (SPH 2) course, mostly contains material of an abstract nature, and is difficult for students to understand. The difficulties of understanding the concept are supposed to be a contributing factor in the low graduation rate of students, so it requires a 3D visualization media instrument to make learning more active and meaningful. The study aims to reveal the needs of lecturers and students towards the use of virtual reality learning media in SPH-2 subject. The research data was collected using a questionnaire to analyze the percentages, while the qualitative data describe the responses of lecturers and students. The Questionnaires are distributed openly using google form, then the data cleansing process is carried out. The research instrument was developed utilizing five indicators; teaching preparedness, respondent knowledge, respondent experience, media advantages and shortcomings, and general user responses. The research results based on indicators show that (1) lecturers' teaching readiness is categorized as high (≥70%); (2) lecturers' knowledge of virtual reality was 92.9% and students' knowledge was 86.8%; (3) the experience of respondents as many as 71.43% of lecturers and 39.47% of students who have used VR; (4) the main obstacle in creating and using VR is expensive costs (36.54%); (5) the topics chosen by respondents were Gametogenesis (36.49%) and Fertilization (28.38%). A total of 95% of respondents felt happy and assisted when learning using virtual reality, and 86.8% of students stated that virtual reality learning media can be applied to SPH-2 subjects. The results of this study can be used as a preliminary test at the stage of development of virtual reality learning media for the students

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