Abstract
The concept of “virtualization” can denote different processes and phenomena of social life, traversing the fragmented perceptions of contemporary society, including at the level of artistic reality. It is notable that the experiment realized in the space of artistic reality is built in full accordance with modern approaches to computer virtual reality positioned at the level of the system of immersion and display of information. The correlation of the social projects developed in them reveals a number of contradictions, by overcoming which the authors create a precedent of human-computer isomorphism relying on a systematic methodology and the method of analysis of dictionary definitions.
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