Abstract

Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education, little is known about teachers' main drivers and barriers to using gamification in their courses. Through the search conducted on Web of Science database with the keywords "teacher” and “gamification", the study is based on the analysis of the documents published. All articles published in Web of Science were examined. Their distribution by the years, subject areas, document types, organization, author, country/regions, sources, meeting titles, language and the research area theme have been examined. The varied findings reveal that the analysis of the studies published on Web of Science database is important in terms of content for the significance by teacher through gamification. Gamification is used by teacher for effective results. The findings of the review provide insights for further studies as well as for the design of gamified systems

Highlights

  • Technological advances and associated teaching methodologies represent new opportunities in education, and present a challenge for teachers of higher education institutions [1]

  • The documents retrieved through the Web of Science database are analyzed, integrated by correlation with each other and the data was analyzed through content analysis

  • The main point that draws attention according to the data in Table 1 is that research on teacher and gamification has been on the rise in recent years

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Summary

Introduction

Technological advances and associated teaching methodologies represent new opportunities in education, and present a challenge for teachers of higher education institutions [1]. When applying a new instructional technology to a course, the associated costs may vary from personal costs (for example, up to the time devoted to preparing new instruction), materials to institutional costs (e.g. new equipment such as a digital whiteboard or computer) [2]. Traditional schooling is perceived as ineffective and boring by many students. While teachers continuously seek novel instructional approaches, it is largely agreed that today’s schools face major problems around student motivation and engagement [7] [8] [9] [33]

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