Abstract
PUBG is a video game that was created in South Korea. Following its release, the book gained significant popularity in East Asia and was subsequently acquired by China's Tencent Game Company. Subsequently, it underwent revisions and transformed into the Chinese iteration of PUBG, renowned as "Peace Elite". FORTNITE originated in North Carolina, USA, and has gained immense popularity across the United States. The purpose of this study is to conduct a comparative analysis of 100-player competitive games in East Asia and the United States. The study will utilize game interaction comparison, game design comparison, and game experience comparison to identify the strengths and weaknesses of each region. The study's findings indicate that PUBG's earlier publication has resulted in a more thorough and realistic system and game settings. The cartoonish aesthetics and futuristic elements of FORTNITE have garnered significant appeal among a large number of young players.
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