Abstract

Modular design is the design based on independent and connectable modules to achieve product variety. It is an ideal tool that could facilitate the inclusion of prosumers in the creative process. However, its evolution has focused on product development and not on end users. The creation of a new modular design model for prosumers could respond to their needs while exploiting the advantages of modularity. The present work analyzes the applicability of modular design in the prosumer scope and defines a guideline for the creation of the new model. To this end, prosumer and modular design methods are collected and analyzed throughout the previously defined design process. The intersection between both terms is analyzed through a series of real cases and design methods that show what the objectives of prosumers are and if the present products and methods meet their needs. These results will establish the current and potential link between modular design and prosumers. Finally, the objectives and stages to develop the design model based on previous results are presented. The paper presents relevant findings such as the lack of methods in the conceptual design phases and a guideline to ensure that the prosumer benefits from modular design.

Highlights

  • Since the term prosumer was first coined to refer to users who assume the role of a producer and consumer [1], several decades have passed until the technological and social context has propitiated the development of this concept

  • The research results are presented in three sections: the analysis of current modular design and prosumer methods, the use of modular design in the prosumer scope and guidelines for the creation of the new design method

  • The analysis of the current context regarding the methods and tools of modular design and prosumers shows a clear lack of methods in the phases of primary needs, preliminary design and distribution plans

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Summary

Introduction

Since the term prosumer was first coined to refer to users who assume the role of a producer and consumer [1], several decades have passed until the technological and social context has propitiated the development of this concept Factors such as the emergence of digital manufacturing, the growing trend of maker culture or the progressive network of platforms and services have allowed the end user to be included in the creative process through the co-creation, customization and manufacture of their own products [2]. Prosumers use numerous digital tools, both individually and collectively, to be increasingly involved in the design or manufacturing process of a product [3,4] These actions often respond to needs and wants related to the user, such as self-realization, and to external causes, such as the development of new technologies [5].

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