Abstract
Modern society is accompanied by the development of Internet information technology, game exploitation technology, and the rapid popularization of smart phones. Multi-player online tactical competitive mobile games have increasingly become one of the most important choices for teenagers to reduce stress and emissions due to the convenience of carrying equipment, popularity of use, and entertainment in the process of use. This paper analyzes the main game needs of mobile game players through the questionnaire, interview, self-participation method, and objective observation method, so as to construct the correspondence between the needs of multiplayer online tactical competitive mobile games and Maslow's hierarchy of needs theory. Based on this correspondence, this paper analyzes the game behaviors and attitudes of mobile game players towards the current major multiplayer online tactical competitive mobile games, and concludes that the positive influence of respect demand, aesthetic demand, and self-actualization demand of multiplayer online tactical competitive mobile games on players' attitudes is more obvious.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.