Abstract
This study investigates the intricacies between the player interface proposed by the screens, (in particular on smartphone applications or in video games) and gambling. Recent research indicates connections between “immersion” and excessive screen practice. We want to understand the causal-effects between online gambling and the “immersion” variable and understand their relationship and its contingencies. This article empirically investigates whether and how it is possible to observe immersion with its sub-dimensions in gambling on different screens. The objective of this study was to analyze: (1) the costs and benefits associated with gambling practice on screens (2) the link between gambling practice and screen practice (video game, Internet, mobile screen); (3) to observe the propensity to immersion for individuals practicing gambling on screens; and (4) to examine the comorbidities and cognitive factors associated with the practice of gambling on screen. A total of 432 adults (212 men, 220 women), recruited from Ile-de-France (France), responded to a battery of questionnaires. Our study suggests that immersion variables make it possible to understand the cognitive participation of individuals towards screens in general, the practice of gambling on screens and the excessive practice of screens.
Highlights
This innovative study is an extension of previous studies based on gamblers commitment to screens on slot machine operated electronically [1,2,3,4]
Our study suggests that immersion variables make it possible to understand the cognitive participation of individuals towards screens in general, the practice of gambling on screens and the excessive practice of screens
We showed that individuals who were tending to excessive gambling had significantly higher scores on scales assessing fixed-screen and mobile screens (Table 2)
Summary
This innovative study is an extension of previous studies based on gamblers commitment to screens on slot machine operated electronically [1,2,3,4]. We consider the practice of the lottery, bingo, sports betting, card games, dice games and electronic slot machines. These practices may include the virtual format. The excessive practice of gambling can generate problems that affect all spheres of a person’s life. The negative consequences can be significant and include financial debts, bankruptcy, family disputes and dissolution, criminal behavior and suicidal acts [9,10,11,12,13]. Gambling addiction has recently been reclassified in the DSM-5 [14] in the category of “substance-related addictions and behavioral addictions”. Excessive gambling and gambling practice are recognized [15]. Gambling practice exists on a continuum ranging from casual, recreational, problematic and excessive gambling
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