Abstract

Film grain is a highly valued characteristic of analog images, thus realistic digital film grain synthesis is an important objective for many modern photographers and film-makers. We carry out a theoretical analysis of a physically realistic film grain model, based on a Boolean model, and derive expressions for the expected value and covariance of the film grain texture. We approximate these quantities using a Monte Carlo simulation, and use them to propose a film grain synthesis algorithm based on Gaussian textures. With numerical and visual experiments, we demonstrate the correctness and subjective qualities of the proposed algorithm.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.