Abstract
Purpose – This study presented the results of each stage of the analysis, design, development, implementation, and evaluation (ADDIE) of a game designed to inform users on environmental issues. The game was named “Juan’s Kart” that aimed to teach players about waste segregation.Method – The analysis phase involved the conceptualization of a game and the determination of its design dimension. The design phase entailed development of game design guidelines, identification of hardware and software requirements specifications, and actual development of the game. The developed game was uploaded in Google Play. Four hundred respondents evaluated the game.Results – The game received favorable ratings from the respondents.Contributions – Thus, the game was successfully developed. It may be utilized as a training tool and its effectiveness may be investigated.Research Implications – Recommendations to improve the game were also presented.
Highlights
Games were once developed for the sole purpose of entertainment
Positive results of games on academic performance (Batson and Feinberg, 2006; Tuzun et al, 2009; Chow, Woodford, & Maes, 2011; Salter et al, 2012), motivation to learn, retention (Chow et al, 2011), creativity (Hutton & Sundar, 2010), adolescent development (Durkin & Barber, 2002) were documented when gaming was used as an educational tool
There were serious games developed for different courses such language learning and teaching (Sorensen & Meyer, 2007), music (Barate, Bergoni, & Ludovido, 2013), intercultural business communication (Nieto & Carbonell, 2012), computer programming (Muratet et al, 2011), and environment (Wang & Tseng, 2014; Bringula et al, 2014)
Summary
Games were once developed for the sole purpose of entertainment. It once had a bad reputation and different studies reported negative impacts on its users (e.g., Allison, Von Wahlde, Schockley, & Gabbard, 2006; Griffiths, Davies, & Chappel, 2004; Kraut et al, 1998; Sun et al, 2008; Wood, Griffiths, & Parke, 2007; De Guzman & Fabian, 2009). There were serious games developed for different courses such language learning and teaching (Sorensen & Meyer, 2007), music (Barate, Bergoni, & Ludovido, 2013), intercultural business communication (Nieto & Carbonell, 2012), computer programming (Muratet et al, 2011), and environment (Wang & Tseng, 2014; Bringula et al, 2014). Following these threads of investigations, this study presented the results of each phase of the ADDIE (Analysis, Design, Develop, Implement, and Evaluate) design model on the development of a serious game designed to inform users on environmental issues. It attempted to report the results of the a) design of a valid, reliable, and good fit serious game guidelines, b) developed a serious game based on the developed guidelines, and c) implementation and evaluation of the developed game
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